Introduction of the game
l A series of first-person shooter games set in World-War II
l Fight for United States of America in most editions
l Enjoy stepping into the dangerous battlefields in the boots of warriors with diversified weaponry in order to achieve missions
Positive Ethical Influence
l America army embraces this type of game
Ø “Today's U.S. military recruits enjoy an arsenal of simulators and video games that sharpen their fighting skills and may even protect them from the mental stresses of combat.” (Jeremy Hsu, 2010)
l Facilitate patriotism among American players
Negative Ethical Influence
l Official Website: “They (the soliders) are living, breathing, precision instruments of war. They are experts in the application of violence.”
l Extremely realistic figures and surroundings to imitate the war
Ø “World War II first-person shooters reduce war to an uncomplicated exercise of killing the enemy and celebrating victory. Dead comrades are not mourned…” (Schulzke, 2010)
l “The message of World War II games is that violence is heroic.” (Schulzke, 2010)
Ø “…the enemies are always tough killing machines that seem to represent pure evil. One of the greatest offenders in this regard is Medal of Honor: Airborne, which even abandons the typical German uniforms and weapons in order to create a more menacing enemy. The games reinforce the sense of using justified violence through various techniques ranging from patriotic musical scores to cut scenes depicting enemy atrocities.” (The Context of Violence in Video Games by Marcus Schulzke, 2010)
Irony
l A new edition released this year changes to fight for Taliban of Afghanistan to kill America’s soldiers
l Aroused ban of worldwide militaries and huge amount of critics
Ø Ruin the patriotic image of the game
Ø Johnny Minkley, a journalist with video gaming website Eurogamer, told BBC News that he thought EA’s decision to allow users to play as the Taliban was a marketing ploy. (Emery, 2010)
Reference
Emery, D. (2010, 14 October). Medal of Honor game goes on sale amid controversy. BBC News. Retrieved 21 November 2010, from http://www.bbc.co.uk/news/technology-11545028
Hsu, J. (2010, 19 August). For the U.S. Military, Video Games Get Serious. Live Science. Retrieved 21 November 2010, from http://www.livescience.com/culture/war-video-games-military-reality-100819.html100819.html
Medal of Honour. (2010). http://www.medalofhonor.com/
Schulzke, M. (2010). The Context of Violence in Video Games. Scan, Vol. 7, No. 1. Retrieved from 20 November 2010, from http://scan.net.au/scan/journal/display.php?journal_id=147
