The first question is that the website is obviously skillful in terms of web-design and, more importantly, conveying a sophisticated manner about art. It is impossible to imagine that a thriteen-year-old girl could have such quality. Normally a girl should not tell of her misery in such a subtle, weird and intangible way that nobody could sympathize with her! There must be an underlying purpose behind.
The website feels very disturbing because it uses a lot of unpleasant pictures, music, flash and so on. The artist endeavours to form a degenerate image of that girl. In virtue of such image the artist express his/her innermost unscrupulous immoral thoughts. The request of the visitors writing their names and emails seems to be a means to arouse their innermost bad thoughts.
My online identities
I have not many online identities.
The first one is facebook. It is the closest to my real identity. I used to liaise with my friends and get news from one another. And I would share pictures, short films and websites via facebook.
The second one is xanga. I like writing. Once it was my online diary. Now I would write some entries in which I share some of my thoughts or film or book reviews. There is not much information about myself. But people would rather know me more if they read them.
The third one is this blog. Here I only tell the stuff related to the classwork. There is almost
nothing to do with my own personal life.
I have several email accounts. They are mostly for business used. They are just used according to their functions for different business. Meanwhile they act as spare accounts for one another.
Just playing? - the ethics of videogames
(a) Key Quotes
–“Today's U.S. military recruits enjoy an arsenal of simulators and video games that sharpen their fighting skills and may even protect them from the mental stresses of combat.” (Jeremy Hsu, 2010)
“World War II first-person shooters reduce war to an uncomplicated exercise of killing the enemy and celebrating victory. Dead comrades are not mourned…” (Schulzke, 2010)
•“The message of World War II games is that violence is heroic.” (Schulzke, 2010)
–“…the enemies are always tough killing machines that seem to represent pure evil. One of the greatest offenders in this regard is Medal of Honor: Airborne, which even abandons the typical German uniforms and weapons in order to create a more menacing enemy. The games reinforce the sense of using justified violence through various techniques ranging from patriotic musical scores to cut scenes depicting enemy atrocities.” (The Context of Violence in Video Games by Marcus Schulzke, 2010)
(b) Key Links
(b) Key Links
•Emery, D. (2010, 14 October). Medal of Honor game goes on sale amid controversy. BBC News. Retrieved 21 November 2010, from http://www.bbc.co.uk/news/technology-11545028
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Hsu, J. (2010, 19 August). For the U.S. Military, Video Games Get Serious. Live Science. Retrieved 21 November 2010, from http://www.livescience.com/culture/war-video-games-military-reality- 100819.html
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Medal of Honour. (2010). http://www.medalofhonor.com/
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Schulzke, M. (2010). The Context of Violence in Video Games. Scan, Vol. 7, No. 1. Retrieved from 20 November 2010, from http://scan.net.au/scan/journal/display.php?journal_id=147
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