2010年11月3日 星期三

The ethics of digital games

a) At the beginning of the film, it introduced some Koreans who take playing videogames to be their jobs. They make money in virtue of taking part in videogames competition and winning the prize. Actually, this satisfies those having such apparently useless interest develop their corresponding careers. It is at least a benefit that they are doing a job that they love to do. However, it is very difficult to make such career. Those who do not succeed are just wasting their time. Indulging in playing videogames distracts people from their real lives.

In the aspect of the society, many organizations utilize videogame as a tool for promotion. The most vivid example is the American army. As the recruitment of soldier became harder and harder, the army thought of making a videogame about the army to attract the young people by involving them in a simulated shooting game, "American Army". The best advantage of videogame is providing a virtual world that people can easily approach it and know how it operates. Nevertheless, such a virtual world is not a healthy way after all. There is still a critical difference between simulation and reality. Those who too indulge and are unconscious of that are potentially forming a distorted ideology in the society.

b) The child in the film contracting leukemia could know more about his illness and the corresponding remedy by playing the game "Remission". The child could thus put himself together and feel more powerful to face it. On the contrary, that the film talks about a boy who shot eight people, five in head-shots, revealed that he performed what is interesting to him in videogame but prohibited in reality. He was obviously encouraged by the videogame to do such anti-social action in daily life. Some experts like doctors put forth that there is a connection between the videogame and aggressive brain activity. What I think is that the examples in life make it more convincing.

c) I think the government should not have the right to ban it. Even there is no videogames, crime, violence, mental problems and so on still cannot be avoided. I would say those violence incidents raised are individual cases. Videogame does not appear to universally and seriously jeopadize people. On the other hand, videogames can actually be used as an interesting educational tool like those questioning machines in museums. Videogame still has its advantages. I think the more important thing is education and self-discipline. It is actually a moral problem. We cannot solve the problem by simply banning it in law.

1 則留言:

  1. yup~ i got your points~but..full explaination have to be supported by persuasive edvidents~

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